With the Dervish update, Eles will be the worst Hard mode profession.
Rangers attacking with barrage can pump out 40DPS even to 100 armor foes, with no buffs.
* Bow damage at 14 marks, 15% damage bonus, customized bow with Vampiric vs 100 armor: 23.6 average damage
16.1 Minimum Damage, 25.7 Maximum Damage, 34.3 Critical Hit Damage, 20.9 Average Damage (excluding critical hits)
23.6 Average Damage (including critical hits)
barrage adds +19 @14 marks = 42.6 average before buffs
Add GDW/Splinter, Barbs+MoP, Asuran Scan, EBSoH and other stuff, and it is pretty much going to wipe any ele build since it has d-shot too. Cracked armor boosts physicals too.
* Bow damage at 14 marks, 15% damage bonus, customized bow with Vampiric vs 60 armor: 42.2 average damage
27.2 Minimum Damage, 46.4 Maximum Damage, 63.6 Critical Hit Damage, 36.8 Average Damage (excluding critical hits)
42.2 Average Damage (including critical hits)
barrage adds +19 @14 marks = 61 average before buffs
A skill like sloth hunter's is easily +50 on top of base damage rather than the +19 of barrage.
Last edited by LifeInfusion; Feb 14, 2011 at 10:13 PM // 22:13..
Said it before...
Reduce armor against the elements or a specific element for every monster across the board.
Problem bloody solved.
Hell they could Copy & paste.
Create a monster skill that makes them take increased damage from air magic for instance and just copy & paste then on monsters if they don't feel like actually tweaking armor numbers.
Bandaid fixes are easy and they've done em before.
If they want to do it with more care it still shouldn't take anymore then a week to actually do (could probably do it in a day, but lets be generous). Go in open the monsters data for armor, look up in the database about monster weaknesses, see who's work to earth damage, make that weakness relevant in Hard Mode.
For Enemies who aren't weak to any elements, reduce their elemental armor a tad.
Should help across the board, Dervishes cold & earth spells will be relevant, Necromancers cold damage will be relevent, Ritualist channeling damage can be more relevent. Elementalists are in a better position, concept wise it makes the elements more important.
Everyones happy except for those who are pissed they need to go buy an earth spell now.
Im clearly not 100% sure on Anets coding practices, but when I was learning coding, I was taught to keep things as organized as I could if I could. Considering the skill and time they've invested in this game, changing armor levels of some monsters quite likely is not a difficult task for them, nor would it break the game. Sure Melee could still do well by switching their damage via weapons but small price to pay. The elementalist will still have the AoE down. So as long as their sufficient enough and can drop some aoes, being weaker then melee will balance out in PvE. So drop some armor reductions for the elements, hell could probably increase physical armor levels.
Last edited by ensoriki; Feb 14, 2011 at 10:05 PM // 22:05..
Apart the tecnical issue......
Changing mob's armor calculation against ONE element isn't that good option like can look imo.
The most important thing is that using this solution, you'll have the build limited to the predominant elemental weakness.
For eles the element line change a lot the playstyle and effectiveness depending on circumstances.
Let's say, just for example, that you have an area filled only by wars.Bsurge, or earth spells could work greatly for neutralize attacks. But then you look, fire dmg have a bonus, while earth and lighting a penalty....what would you choose?
What you want to play or the only element you can decently play?
@ensoriki: I didn't say that it wont work...just that i don't like it and think it isn't the best solution, cause i faer that it would force the use of a line over another just for the opportunity of do something better than this ridicoulos damage.
@Xenomortis: Then tell us what class will be the worst...exclude paras(imba with perma SY! or strong party support, and are always phisycal using spear), monks(obvious heal ability paired with Roj and smite line if needed), phisycal(insane buffs, as always).... mes? rit? nec? For them HM is a walk in the park....Oh, the last prof is the Ele, without neither decent party support(except ridicolous condition spread and snares) or their ideal ability to outdamage every caster(due to well known HM armor issue).
P.S:And about ranger DPS, no matter if it's over or lower 40: it's phisycal, and as phisycal can benefit of the countless buffs in this game(spliter/GDW,Orders,SoH,Ascan and so on...), and can trigger skills like Mop and so on.
Remember that in GW phisycals outdamage casters almost always, apart in SC's where you destroy a balled mob with AoE(thanks to invulnerable tank, and apart DoA with LB buff, you'll use armor-ignoring dmg) or if you consider the damage of SoS and similar attribuite to the caster.
Last edited by AndrewSX; Feb 15, 2011 at 04:43 PM // 16:43..
The latest update nerfed the few damage buffs that were available to casters...all of eles' options had just been rendered useless. You can't even say they're the best at AoE and hitting a lot of foes anymore because the latest update gave the Dervs that crown.
Every suggestions that were made in this thread now have to be adjusted upward because Eles (and rangers) are now the worst profession for HM PvE by far.
The latest update nerfed the few damage buffs that were available to casters...all of eles' options had just been rendered useless. You can't even say they're the best at AoE and hitting a lot of foes anymore because the latest update gave the Dervs that crown.
Every suggestions that were made in this thread now have to be adjusted upward because Eles (and rangers) are now the worst profession for HM PvE by far.
Rangers will always be pretty well off as long as Barrage exists and can be comboed with things like splinter weapon/EBSoH/OoP/GDW. They can even run SY to replace an imbagon in the party while doing it. EoE also is pretty effective. So they have a niche and can actually function well in a group.
Eles are a great joke though. All they can do is spam E/Mo prots while the player cuts themselves to relieve the boredom. I get the feeling someone at Anet read the GW manual, played some NM against lvl 20s, and decided Eles are totally awesome nukers that really don't need any more power.
Last edited by Kunder; Feb 18, 2011 at 07:15 AM // 07:15..
The latest update nerfed the few damage buffs that were available to casters...all of eles' options had just been rendered useless. You can't even say they're the best at AoE and hitting a lot of foes anymore because the latest update gave the Dervs that crown.
Every suggestions that were made in this thread now have to be adjusted upward because Eles (and rangers) are now the worst profession for HM PvE by far.
Agree 120% with this...BuH is gone...next stop: limit AP to sins only skills, nerf the OP Ether Renewal and eles are done.
I've seen the new Intesity..after all threads on guru this is the results? Intensity: changed skill type to skill; removed casting time; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes."
Seriously Anet.....
Seems is time to play my other chars, dungeons in hm will be a pain and i'm a noob at prot
Last edited by AndrewSX; Feb 18, 2011 at 08:27 AM // 08:27..
The last update reduces even more the way eles can increase the damage in hm.
buh is gonne, intensity ends after u casted 1 spell so it's not really an option (might actually be an option if u play secondary something else or as ele secondary for other class, need to test this).
So now the ele stays in glyph of elemental power and ebon ward to increase it's damage...
Oh, the last prof is the Ele, without neither decent party support(except ridicolous condition spread and snares) or their ideal ability to outdamage every caster(due to well known HM armor issue).
Eles are SO WEAK, what with Ether Renewal being nerfed in this update, and Assassin's Promise. Oh, wait? They still have the best party support, still better than a monk, still spamming those AoE earth blind skills? gg.
Eles are SO WEAK, what with Ether Renewal being nerfed in this update, and Assassin's Promise. Oh, wait? They still have the best party support, still better than a monk, still spamming those AoE earth blind skills? gg.
Well, AP isn't there to recharge ele's spell, but PvE skills, mostly EVAS and Norn shouts. Shouts->EVAS->AP and lot of times the mob is dead before cast a 2 sec spell. Then repeat.
And about ER, please don't call it a "Elementalist bar". Minimun 6 skills are from monk prof or pve. It's good, but it's a huge nonsense.
As i said in another thread:
Quote:
GW is strange. Monks/Nec/Mez nuke, Sin tank everything and..Eles heal/prot. lol?
However, none of these roles really defines the Dervish in the same way that "minion master" describes Necromancers or "nuker" describes Elementalists.
this made me lol...
seems they still consider eles as nukers xD
Last edited by the Puppeteer; Feb 18, 2011 at 02:25 PM // 14:25..
"For 10 seconds, when you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes. Foes struck by elemental damage have cracked armor for 3...5 seconds. Enemies cannot be hit by intensity more than once per second. "
I really am baffled by the change to intensity....it was a poor skill prior to the change...it is a poor skill after the change. It in no way helped eles in HM. I have seen many ppl try to justify using it...but they keep testing in isle of the nameless, which =/= HM PvE. Imo, the time spent on the "intensity" rework was wasted and could have been better allocated to something actually usefull.
I really am baffled by the change to intensity....it was a poor skill prior to the change...it is a poor skill after the change. It in no way helped eles in HM. I have seen many ppl try to justify using it...but they keep testing in isle of the nameless, which =/= HM PvE. Imo, the time spent on the "intensity" rework was wasted and could have been better allocated to something actually usefull.
What? You think my version was still underpowered?